It works with 32-bit and 64-bit architectures. The SDK includes projects for Microsoft Visual Studio on Windows and Xcode on OSX. If you use another language, you can do dynamic linking to MACDll.dll. Normally it's easiest to build and link to MACLib.lib if you use C++. Any help or feedback appreciated.Ĭurrently the SDK is comprised of a few examples illustrating the usage of the MAC library to compress, decompress, and analyze files. It was a recent addition to add the main program to the SDK. However, the code signing certificate is not included because this needs to be kept in house and controlled so that unauthorized pieces could never get signed. Monkey's Audio gets more usage, and unfortunately more email than I can reliably service.Īll of the code for Monkey's Audio is included in the SDK. You can send email to the address listed here, although I can't promise a reply. Just to be clear, you'll have to agree and comply to all of the terms of the license agreement to use Monkey's Audio in your own product. The source code for all compression, decompress, and tagging is also freely available and included in the SDK. It can also perform more complex actions like on-the-fly encoding, decompression (the SDK manages all buffering so you don't have to), analyzing APE files, and APE tagging. The Monkey's Audio SDK allows you to easily compress, decompress, verify, and convert whole files. The goal is to make it as simple as possible to incorporate the compression technology of Monkey's Audio into other software.
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